Factsheet

Developer:
Refract
Based in Seattle, WA

Founding date:
2012

Website:
refract.com

Press / Business contact:
ellie@refract.com

Social:
Twitter
Facebook
Discord
Twitch

Releases:
Distance

Phone:
N/A

Description

Our goal at Refract is to expand the emotional spectrum of interactive experiences. Through artistically crafting experiences that are personal to us, we aim to share something new that intellectually and emotionally resonates with our players.

History

Refract was founded by Jordan Hemenway, Kyle Holdwick, and Jason Nollan who met at the DigiPen Institute of Technology in Redmond, WA. They worked together on some of DigiPen’s most award-winning game projects, including Nitronic Rush and Solstice. After graduating they formed Refract to continue working in a similar capacity to create deeply personal and engaging interactive experiences.

Distance

After Nitronic Rush had earned over 3 million players, Refract launched a Kickstarter crowdfunding campaign in 2012 to create a spiritual successor. Over $160,000 was successfully raised, and since then the team has been developing Distance alongside the community. Distance v1.0 is set to release on PC on September 18th, 2018.

Projects


Videos

Distance - Launch Trailer YouTube

Distance - Release Announcement Trailer YouTube

Distance – The Radical Update YouTube

Distance – The Ghost Update YouTube

Distance – The Creativity Update YouTube


Images

download all screenshots & photos as .zip (53MB)
distance_adventure_gameplay_1.png
distance_adventure_gameplay_2.png
distance_adventure_gameplay_3.png
distance_adventure_gameplay_4.png
distance_arcade_gameplay_1.png
distance_arcade_gameplay_10.png
distance_arcade_gameplay_2.png
distance_arcade_gameplay_6.png
distance_arcade_gameplay_7.png
distance_arcade_gameplay_9.png

There are far more images available for Refract, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


logo

Awards & Recognition

  • "MomoCon Indie Awards Winner" - Distance, 2017
  • "SideQuesting Team Choice Award (PAX East)" - Distance, 2017
  • "Curse Best Racing Game (PAX West)" - Distance, 2015
  • "BigSushi.fm Golden Sushi of Sophistication (PAX West)" - Distance, 2014

Selected Articles

  • "A Racing Game I'm Actually Really Excited About"
    - Nathan Grayson, Kotaku
  • "Videos and words don’t really do justice to Distance. It may be the most instantly exciting, absorbing game I’ve played all year."
    - Rob Zacny, PCGamesN
  • "It's rare that a racing game will fully command my attention, but Distance was difficult to ignore in the PAX Indie Megabooth."
    - Kyle Hilliard, GameInformer
  • "Arcade to the core, leave now if heavy car tuning, standard racing or anything remotely realistic is what you are wanting, because Distance about to blow your face off."
    - Owen Hibbert, Entertainment Buddha
  • "Being part of an independent studio doesn’t mean letting go of big ideas. One team is challenging the distinctions between indie and triple-A game quality in its approach to development."
    - Stephanie Carmichael, VentureBeat

Team & Repeating Collaborator

Jordan Hemenway
Creative Director, Composer

Jason Nollan
Technical Director

Laura Borgen
Artist, Level Designer

Eddie Peters
Artist, Level Designer

Galen Heninger
Level Designer

Kristian Bjerre
Level Designer

Brent Potter
Level Designer

Ellie Hemenway
Communications

Kyle Holdwick
Programmer, Designer

Andrew Nollan
Programmer

Chin Fong
Concept Artist

M.J. Quigley
Additional Music


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks